﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FunPokerMakerOnline.Business
{

    /// <summary>
    /// This class represante an instance of game.
    /// </summary>
    public class GameInstance
    {
        /// <summary>
        /// The Id of the GameInstance.
        /// </summary>
        int Id { get; set; }

        /// <summary>
        /// The name of a GameInstance.
        /// </summary>
        string Name { get; set; }

        /// <summary>
        /// The number of users that GameInstance have.
        /// </summary>
        private int UserCount { get; set;}

        /// <summary>
        /// The number of spectator that GameInstance have.
        /// </summary>
        private int SpecCount { get; set;}



        //private int maxUsers;
        //private int maxSpectators;
        //private bool temp;
        //private bool game;
        //private bool priv;
        //private bool limbo;
        
        

        //private int myPlayerIndex;

        //private Hashtable userList;
        //private Hashtable variables;
    }
}
